Showing posts with label Network. Show all posts
Showing posts with label Network. Show all posts

Saturday, June 12, 2010

mygame with Nvidia PHYSX

demo of multiplayer web browser game made with Nvidia PHYSX, c# and unity 3d engine,some lag because we play ower internet connection, not lan.

Monday, October 13, 2008

doru im



 
Instant messaging client ,supports irc and mail protocol and can send private message to multiple users. its alpha version, no source/release avaible yet. 

Monday, October 6, 2008

Friday, October 3, 2008

Silverlight 2 beta 2 Sockets with Policy Server Sample


This tutorial shows how to make connection between server and client using Silverlight 2 beta 2 Sockets.

Solution contains:
-Readme.rtf
-Policy Server
-Xml policy file
-Console Server
-Silverlight Client

Download Tutorial: http://www.codeplex.com/SilverlightSamples/Release/ProjectReleases.aspx?ReleaseId=17933

Saturday, August 23, 2008

Simple c# UDP/TCP Proxy


I wrote simple tcp udp c# proxy using sockets, only 120 lines of code, its redirects connection from localhost to somewhere and display all data that was sended / received( like packet sniffer).

Source Code: http://www.codeplex.com/WPFSamples/Release/ProjectReleases.aspx?ReleaseId=16580

Wednesday, July 9, 2008

Wpf SpaceGame update

I have been updated my SpaceGame,

There is a new features:

  • Multiplayer (selfmade Peer to Peer UDP protocol)
  • Image (jpg,png) support
  • Console with Log
  • Irc Chat

Source Code http://www.codeplex.com/spacegame/Release/ProjectReleases.aspx?ReleaseId=15395

Tuesday, June 24, 2008

c# Network engine

This is my Network engine for "Space game".

Uses irc protocol for chat , and own udp peer to peer protocol for fast data send between clients. 

Source Code: http://www.codeplex.com/WPFSamples/Release/ProjectReleases.aspx?ReleaseId=14714